Galilean Antialiasing for Virtual Reality Displays
نویسنده
چکیده
In this paper, a method is described that improves the perceived “smoothness” of motion depicted on rasterised Virtual Reality displays, by utilising the powerful information already contained in the virtual-world engine. Practical implementation of this method requires a slight realignment of one’s view of the nature of a rasterised display, together with modest modifications to current image generation and rasterisation hardware. However, the resulting improvement in the quality of the perceived real-time image is obtained for only modest computational and hardware cost—offering the possibility of increasing the apparent graphical capabilities of existing technology by up to an order of magnitude.
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